![]() ![]() The game's main writer, Nicolas Lietzau, has since taken to expand the universe of Vyn further through a Web Serial Novel titled Every Day Like the Last, which he eventually plans to collect into a trilogy of novels called The Enderal Trilogy. The story and the world is significantly darker, grittier and - not least - bleaker in its tone than Skyrim, skewing heavily towards gloomy European Dark Fantasy with plenty of Gothic Horror undertones (and even a fair bit of Cosmic Horror), featuring a dark, psychological storyline, and focusing on the impact the conflicts have on the people of the land of Enderal. ![]() Skills are not raised by using them, but by spending "learning points" and reading corresponding skill books, giving it a much more CRPG feel than Skyrim. Much like its predecessor Nehrim, there is no level scaling or randomly generated loot/enemy lists in dungeons. ![]() ![]() Set in an all-new universe unconnected with Tamriel or Nirn, in comparison to Skyrim, Enderal features a completely new world to explore, overhauled gameplay mechanics, and a new skill system. It was released officially in 2016 and re-released on Steam in 2019. Enderal: The Shards of Order is a total conversion mod for The Elder Scrolls V: Skyrim made by the German team SureAI (also responsible for the Nehrim total conversion for Oblivion). ![]()
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